![]() (Unlike most double-faced cards, Chalice of Death does not have a color indicator, because its back face is colorless.) The two faces of a double-faced card are often the same color, but not always. ![]() The back face of a double-faced card is marked with a moon symbol, lacks a mana cost, and usually has a color indicator-a dot on its type line-that tells you what color it is. This is true whether it enters the battlefield from the stack as the result of being cast, or from anywhere else, such as your graveyard (due to a card like Beacon of Unrest, for example). A double-faced card always enters the battlefield with its front face up unless an effect says otherwise. Its front face, which is marked with a sun symbol and has a mana cost, is the default. We'll cover the basics here.Ī double-faced card has two faces. ![]() In Dark Ascension, however, not all of them are creatures.įor the nitty-gritty details (including how to draft with double-faced cards) and weird corner cases, check out the Double-Faced Card Rules Page. Like Innistrad, Dark Ascension features double-faced cards-cards with no Magic back and a face on each side. Other fateful hour abilities may be triggered abilities, static abilities, or abilities that change what an instant or sorcery spell does. As soon as your life total becomes 6 or higher, fateful hour abilities stop working-so gaining life with Thraben Doomsayer on the table might cause your creatures to get smaller in the middle of a turn. So you could pay some life to an Immolating Souleater in the middle of combat to suddenly give your team a boost with Thraben Doomsayer. As soon as your life total drops to 5 or less, they immediately kick in. They say the night is darkest just before the dawn, and the new fateful hour ability word in Dark Ascension takes that philosophy to heart.įateful hour abilities work as long as you have 5 life or less. For example, if your Strangleroot Geist with a +1/+1 counter on it got three -1/-1 counters from Skinrender's "enters the battlefield" ability, the Geist would die with one +1/+1 counter and three -1/-1 counters and wouldn't return to the battlefield. There's a twist, though: If a creature with +1/+1 counters on it gets enough -1/-1 counters to kill it, it dies before the two counters have the chance to cancel out. ![]() For example, a creature with three +1/+1 counters and two -1/-1 counters would end up with one +1/+1 counter. If a creature ever has +1/+1 counters and -1/-1 counters on it, the two kinds of counters immediately "cancel out," one for one, until only one kind of counter remains. On the flip side, if you can get that +1/+1 counter off of an undying creature somehow after it comes back, it'll come back yet again the next time it dies. If your undying creature gets a +1/+1 counter on it (say, from Travel Preparations) and then dies, it won't come back, even if that's the first time it died. It doesn't matter where the +1/+1 counters came from, or whether a creature has already come back with a counter on it all that matters is where the counters are when it dies. An undying creature that has one or more +1/+1 counters on it when it dies stays in the graveyard as normal. When your undying creature with no +1/+1 counters on it dies, you'll return it to the battlefield with a +1/+1 counter on it. Undying is a new keyword in Dark Ascension that lets creatures come back from the grave stronger than ever. Dark Ascension brings new weapons for monsters and innocents alike and builds on the mechanics and themes of Innistrad. With the archangel Avacyn still missing in action and the protective wards of the Avacynian church fading in power, the plane of Innistrad is starting to get a lot. ![]() If you're new to Magic or looking for a refresher on the basic rules, check out the Learn to Play page. ![]()
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